![]() That world features many female characters, both good and bad, which are developed in depth, have long story arcs and plot twists that make you wonder what they might do, or why they might behave in one way or another. Both its casual and it's end-game content have extensive integration into a large, multi-pronged, and continually updated story of the world in which they play. You build characters in your game with depth and complexity, and reward players for engaging with that. So if you want to appeal to women, you tell stories. Men tend to be more attracted to things, women to people. No one needs virtue signaling or white knighting when trying to actually understand the real world which will always differ from their ideologically driven dystopia. So take the woke extremist arguments and stow them. With any population, you will find men who like "female" things and women who like "male" things. * Disclaimer here: anytime you talk about archetypes like this, it has to be understood it is not an absolute difference. Modern politics has tried like hell to erase them and pretend as if they don't exist. Psychology has elucidated many of these differences. The serious answer to such a question is to understand that what appeals to men and what appeals to women, broadly speaking, is different. If you can expand the appeal of the game, you could make more money selling it - clearly, a valid reason to pose the question. He sees an opportunity in attracting female gamers as a way of boosting revenue and references games with brought cross-sex appeal like World of Warcraft that have successfully appealed to women. For the sake of discussion, let's assume the OP is a developer who's looking at the video game market and trying to find a way to expand the appeal of his game beyond the traditional predominately white or Asian male audience. In general I agree, but there could be a valid context. That is artificial and almost certainly compromises the game's established nature. Originally posted by Lucky_Star_Fan:Why would this be important? Do we need to get more girls playing with GI Joe instead of Barbie too? People should play games they like, we shouldn't make games to attract people who are not already interested. We're not necessarily equal, we have differences, but what's important is that we're equally valuable. I'm sure a factor of this is society and the roles men and women play even today, but even in a very equal society there's definitely a natural inclination. It is not a question of whether women can do what men do and vice versa, it is a question of interest and desire. With Civilization I would assume women are less likely to want to dominate other civilizations or go to war compared to men. When it comes to the two games in the example, The Sims is very much a social game and you can definitely compare it to a doll house compared to the action figure call of duty games men tend to prefer. Similarly women are more inclined to get a job that benefits from social interaction where as men are more likely to work on some machine like a computer. This isn't the case for everyone but it is clear over the broad spectrum. It's because women tend to be more socially inclined where as men tend to focus on things rather than people. ![]()
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